Nice idea however let me highlight two details: 1. you have defined a critical failure but no critical success; the probability of a critical failure 1/6^4, thus 0.08%... that's nearly remote. It'd make sense to remove that concept for the sake of simplicity.
Hope it helps and may the fun be always at your table!
Critical fails are all 1s. Your die pool could be 1 die. I noted that 4 is the highest it can be for a newly-created character. Then your critical failure is 1 in 6. This makes it a challenge for players who might say something like, “I’ll try it anyway.” A 1 in 6 chance of a critical failure might make them decide not to bother and find another way to doing things.
Multiple successes are critical successes. I define it in the final two sentences of the article. “Your multiple successes (critical successes) allow you to insert all those cool game/system features you want.
E.g., Frolon deals double damage or rends the beast’s armor, lowering its Armor Class to future attacks.”
I like the idea. Using d6 it's a plus. Giving meaning to numbers other than their numerical values it's clever
Appreciate the feedback.
Nice idea however let me highlight two details: 1. you have defined a critical failure but no critical success; the probability of a critical failure 1/6^4, thus 0.08%... that's nearly remote. It'd make sense to remove that concept for the sake of simplicity.
Hope it helps and may the fun be always at your table!
Critical fails are all 1s. Your die pool could be 1 die. I noted that 4 is the highest it can be for a newly-created character. Then your critical failure is 1 in 6. This makes it a challenge for players who might say something like, “I’ll try it anyway.” A 1 in 6 chance of a critical failure might make them decide not to bother and find another way to doing things.
Thanks, however, for the feedback!
Multiple successes are critical successes. I define it in the final two sentences of the article. “Your multiple successes (critical successes) allow you to insert all those cool game/system features you want.
E.g., Frolon deals double damage or rends the beast’s armor, lowering its Armor Class to future attacks.”