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Kate Korsaro's avatar

I like the idea. Using d6 it's a plus. Giving meaning to numbers other than their numerical values it's clever

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Travis Rodgers's avatar

Appreciate the feedback.

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GMaia's avatar

Nice idea however let me highlight two details: 1. you have defined a critical failure but no critical success; the probability of a critical failure 1/6^4, thus 0.08%... that's nearly remote. It'd make sense to remove that concept for the sake of simplicity.

Hope it helps and may the fun be always at your table!

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Travis Rodgers's avatar

Critical fails are all 1s. Your die pool could be 1 die. I noted that 4 is the highest it can be for a newly-created character. Then your critical failure is 1 in 6. This makes it a challenge for players who might say something like, “I’ll try it anyway.” A 1 in 6 chance of a critical failure might make them decide not to bother and find another way to doing things.

Thanks, however, for the feedback!

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Travis Rodgers's avatar

Multiple successes are critical successes. I define it in the final two sentences of the article. “Your multiple successes (critical successes) allow you to insert all those cool game/system features you want.

E.g., Frolon deals double damage or rends the beast’s armor, lowering its Armor Class to future attacks.”

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